![]() ![]() Most lengthy levels have a convenient exit after completion through which you can resurface at the entrance or the first floor.Fortunately, them getting stuck on items or scenery isn't a huge issue, as you needn't gather your party to venture forth: any single character entering or leaving an area will teleport the entire coterie to you. Your AI-controlled coterie will no doubt encounter some of the classic pathing problems so many point-and-click RPGs enjoy.Christof gets a taste of it if you accept the Big Bad's offer in the end. And I Must Scream: Tzimisce vampires live and breathe (er, figuratively) the infliction of this trope.By the end of the game, Libussa is probably the most sympathetic Tzimisce, and only then when her madness ebbs. ![]() Played straight with the Tzimisce, who from the lowest dreg to the highest Antediluvian-level threat are presented as nothing short of monstrous. Also averted with the Sabbat, whose ranks notably include Ecaterina and Wilhem after the timeskip. Always Chaotic Evil: Averted with most of the clans, including your enemies, most of whom come off looking better against Clan Tzimisce and produce at least one or two reasonable figures.All Your Powers Combined: Christof can learn the disciplines from any clan, whereas the NPCs (friendly or enemy) can only learn their own clan's disciplines.All There in the Manual: The manual contains a lot of information on Christof's backstory and the Old World of Darkness that never actually comes up during the course of the game.
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